In parallel to my art practice I work in collaboration with artists, curators, designers and cultural institutions to explore concepts and turn their ideas into spatial realities.
Thanks to my education in architecture, work experience in sustainable design studios and by working myself as an artist, I understand the challenges each project poses and enjoy finding the appropriate solutions together.
The commissions range from installation design to exhibition design, from metal works over role-play games and speculative workshops.
As a swiss knife, I combine many craft techniques and work with an experimental yet careful and sustainable approach. If in need of creative solutions to ground your idea in space, feel free to reach out!
Scroll below to find an overview.
Installation design commissioned by artist Jana Romanova for her project Water Portraits (2023) on show at SeeLab The Hague, Museum Hilversum and Namuso Gallery.
Jana’s wish was to display images hanging from the ceiling. She was looking for a versatile installation that could be displayed in different exhibition spaces and welcome the increasing number of portraits. I came up with this concept: a modular system of affordable materials in which each element could be replaced and adjusted, according to print size, overall shape or spatial constraints.
Since the sequentiality of the images was a key element of the project, we opted for some ‘flow’ shapes. This is the result!





Spatial design commissioned by curator Leana Boven for the group exhibition Beloved Waters (2025) at Stroom The Hague.
The exhibition presents the work of five artists that focuses on water as a living being. I have been invited to create a spatial narrative that would guide the visitors across an 'underwater' world.
After crossing an aluminium portal resembling two intersecting water ripples, visitors are introduced to the different artworks displayed in space through a curved metal sheets. Each depicts the same water drop that further develops into the artist's intervention.









Spatial design commissioned by artist Serene Hui for her project Tiger's Head Nail's Tail (2025) on show during Thailand Biennale.
For Serene I designed a spatial installation made entirely of aluminium panels to bring together her artworks. Each envelope-like stand introduces audio stories about migration across Southeast Asia through the figure of the scribe, responsible in writing and translating letters.







Installation design commissioned by artist Adele Dipasquale for her project Perdivoce (2025) on show at Art Rotterdam, Institute for post natural studies, Madrid and Casa Masaccio - Contemporary art centre.
Together we chose the volumes and materials of the tent: I 3D modelled various spatial options and designed the structure made of wood poles and metal joints. Adele crafted the fabric entirely made of repurposed cotton bed sheets.






Installation design commissioned by artist Serene Hui for her project Fricatives, Mute and Fugue (2024) on show at Punt WG, Amsterdam.
Together we decided how to display the art works and I produced a series of sculptural elements resembling some large teeth made of metal mesh and sound insulation panels. It was a fun work where concept, space and challenging materials came nicely together.






Installation design commissioned by artist Suzette Bousema for her project Beggiatoa (2024),displayed at Unfair Amsterdam
Together we developed the idea of how to combine her sandblasted glasses with some metal stands. It was a lot of prototyping, making mock-ups, adjusting proportions, sanding… thinking of the aesthetic aspects as much as some practical ones, it was a nice small project.






Game design workshop commissioned by Gropiusbau Museum, Berlin, in collaboration with designers Maria Saridaki and Diego Alatorre, during Radical Playgrounds (2024).
For two days we invited and guided the participants to create their own games by focusing on the liminal spaces around the museum. We designed the workshop as a framework that could provide firstly freedom to experiment and play in public space and secondly independence by turning the games as self-explanatory version, ready to be played by any passerby!





In parallel to my art practice I work in collaboration with artists, curators, designers and cultural institutions to explore concepts and turn their ideas into spatial realities.
Thanks to my education in architecture, work experience in sustainable design studios and by working myself as an artist, I understand the challenges each project poses and enjoy finding the appropriate solutions together.
The commissions range from installation design to exhibition design, from metal works over role-play games and speculative workshops.
As a swiss knife, I combine many craft techniques and work with an experimental yet careful and sustainable approach. If in need of creative solutions to ground your idea in space, feel free to reach out!
Scroll below to find an overview.





Installation design commissioned by artist Jana Romanova for her project Water Portraits (2023) on show at SeeLab The Hague, Museum Hilversum and Namuso Gallery.
Jana’s wish was to display images hanging from the ceiling. She was looking for a versatile installation that could be displayed in different exhibition spaces and welcome the increasing number of portraits. I came up with this concept: a modular system of affordable materials in which each element could be replaced and adjusted, according to print size, overall shape or spatial constraints.
Since the sequentiality of the images was a key element of the project, we opted for some ‘flow’ shapes. This is the result!









Spatial design commissioned by curator Leana Boven for the group exhibition Beloved Waters (2025) at Stroom The Hague.
The exhibition presents the work of five artists that focuses on water as a living being. I have been invited to create a spatial narrative that would guide the visitors across an 'underwater' world.
After crossing an aluminium portal resembling two intersecting water ripples, visitors are introduced to the different artworks displayed in space through a curved metal sheets. Each depicts the same water drop that further develops into the artist's intervention.







Spatial design commissioned by artist Serene Hui for her project Tiger's Head Nail's Tail (2025) on show during Thailand Biennale.
For Serene I designed a spatial installation made entirely of aluminium panels to bring together her artworks. Each envelope-like stand introduces audio stories about migration across Southeast Asia through the figure of the scribe, responsible in writing and translating letters.






Installation design commissioned by artist Adele Dipasquale for her project Perdivoce (2025) on show at Art Rotterdam, Institute for post natural studies, Madrid and Casa Masaccio - Contemporary art centre.
Together we chose the volumes and materials of the tent: I 3D modelled various spatial options and designed the structure made of wood poles and metal joints. Adele crafted the fabric entirely made of repurposed cotton bed sheets.






Installation design commissioned by artist Suzette Bousema for her project Beggiatoa (2024),displayed at Unfair Amsterdam
Together we developed the idea of how to combine her sandblasted glasses with some metal stands. It was a lot of prototyping, making mock-ups, adjusting proportions, sanding… thinking of the aesthetic aspects as much as some practical ones, it was a nice small project.






Installation design commissioned by artist Serene Hui for her project Fricatives, Mute and Fugue (2024) on show at Punt WG, Amsterdam.
Together we decided how to display the art works and I produced a series of sculptural elements resembling some large teeth made of metal mesh and sound insulation panels. It was a fun work where concept, space and challenging materials came nicely together.





Game design workshop commissioned by Gropiusbau Museum, Berlin, in collaboration with designers Maria Saridaki and Diego Alatorre, during Radical Playgrounds (2024).
For two days we invited and guided the participants to create their own games by focusing on the liminal spaces around the museum. We designed the workshop as a framework that could provide firstly freedom to experiment and play in public space and secondly independence by turning the games as self-explanatory version, ready to be played by any passerby!