Nowadays the rural village of Dervician, located in South Albania, faces a growing abandonment and isolation. Such phenomena interest also the other villages of the valley: the exodus of the young generation leads them to become dullsville and the lore, skills and knowledge of the ancient villagers are in danger to get lost. How can we contrast the global issue of rural villages' abandonment? Can we reactivate them through a ludic path that reaffirms their potentialities? My project intends to rise up a future perspective for the village by soliciting the villager's vocation and synergy, in particular by rethinking their infrastructures, collective participation and peripherality. Primordial Clepsydra, a catalyst game inspired by my experience in Dervician, is challenging this.
The game intends to reorganize the self-sufficiency of the village through the introduction of a time-bank currency to exchange services in an equal way between individuals. Furthermore, the game includes the development of new communal spaces for sharing skills and knowledge, for playing and for harvesting and making things. Each person fills a player-card revealing the abilities, fruitful for the community, and receives some currencies to start playing.
Primordial Clepsydra intends to stimulate the suitable matches between people, villages and their territories to create another connotation of peripherality: a network made of ludic and independent villages. By playing such a catalyst game, a question that might rise is: am I playing a game on a “life scale” or my life on a “game scale”?